Quality Attribute Scenarios
- Faultlessness - Degree to which a system, product or component performs specified functions without fault under normal operation. In game user should not meet the bugs.
- Adaptability - Degree to which a product or system can effectively and efficiently be adapted for or transferred to different hardware, software or other operational or usage environments.
- Capacity - Degree to which the maximum limits of a product or system parameter meet requirements
Attribute | Faultlessness |
---|---|
Source | Players |
Stimulus | All players join |
Artifact | Game sytem |
Enviroment | Normal system enviroment |
Response | All players connected succesfully |
Response measure | All players can see actions of other players |
Attribute | Adaptability |
---|---|
Source | Linux OS |
Stimulus | Players launched game from different OS (Windows and Linux) |
Artifact | Cross-platform work |
Enviroment | game env during player connections from different OS |
Response | Players from different Os's can play together |
Response measure | Players from different Os's can play in the same way if they play from the same OS |
Attribute | Capacity |
---|---|
Source | Players |
Stimulus | 6 (maximum amount) players join the game |
Artifact | Game system |
Enviroment | Game system during 6 players game |
Response | Game work well, without freezing |
Response measure | System works correctly without any problems |